So i am working on a medieval structure for my portfolio(beginner artist:)) which I did half in Photoshop and doing half in substance painter.:poly122::poly142:
Now i am facing a problem in the stair part where the height map of the base stone [IMG][/img]
is blending with the variation/damage I added[IMG][/img]
and giving this result[IMG][/img]
i just want to know a way to stop height map of base texture to blend with the damage i add
so i can hide the weird looking lines on the stair
ty in advance:thumbup:
also for some reson i cant see the complete height map when i switch to height map mode but its clearly visible in the image if i export all the channles
Replies
Its not complete only the stone and roof have height,metallic and roughness map
and still need to complete rope and add some more variation to wood and roof and need to do side windows
Also you can choose the height information to "replace" the previous height by changing the blending mode to "normal"
By default the height blending mode is set to "linear dodge" which is additive.
The height channel being stored in high dynamic range, it contains negative and positive values. So you have to check the "+/- Colors" option in the Viewer settings.