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Importing blend shape animation into UDK from Maya via FBX

Hello World!

I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes.

My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to find any information on the subject or a proper workflow.

Any information would be greatly appreciated. Thanks guys!

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