Hello World!
I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes.
My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to find any information on the subject or a proper workflow.
Any information would be greatly appreciated. Thanks guys!
Replies
http://udn.epicgames.com/Three/MorphTargets.html