Hey guys, sorry if this is the wrong section but I don't know where else to post this. I'm currently working on this concept sculpt in zbrush and can't quite figure out how to "finish" a sculpt like this. I get everything up through the whole dynamesh and concepting stage and I'm unsure how to proceed to produce a finished…
The problem with this question is that you will get many answers from Zbrush aficionados claiming that sculpting first is the way to go (no offense intended here ! :D ) But the problem with that is that since you come from a lowpoly background, you are very likely used to working with extremely responsive scenes (running…
Bwaah!? A COMMUNITY recap? Yes! One of our long-time members, Marine, sent in a bevy of news from different communities that is too good to not share. Let's begin! Polycount Starting off in our own backyard was this weeks announcement of an environment art challenge where you, the Polycount Community, could vote on its…
Hello, I'm a 3D artist. Recently I've started using ZBrush. I chose an antique bowl to model and sculpt. I modeled in Maya and sculpted so far in ZBrush. Can you please tell me where I can find good references to sculpt good details on this kind of objects? Searched through the internet, didn't find anything on sculpting…
Here is my problem, this just sculpted with DragRect and that alpha shape, the bigger one sculpted on top of the smaller one to show my issue. What I want is everything new sculpted being sculpted completely on top of anything under it. So the surface under it is ignored. But I can't find any brush that does it and the…
Hey guys, I've subscribed a while ago but I never posted anything. So here is my first post. I am actually working on the male and female anatomy for my portfolio and I was looking for some advice and criticism. I've been staring at them for too long, can't see what's wrong anymore. Here is the female sculpt :…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
Hello, I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or…
Hi guys! New guy here, I got into sculpting about a month ago when I sculpted that purple-ish monstrosity here. I was messing around in Blender and decided to just sculpt something. I liked the overall workflow when sculpting, and I kept doing that pretty much every day. I did some traditional drawing before, so I…
Hi guys! Beginner here. I was wondering if I could get some tips on sculpting likenesses. I attempt to sculpt busts from photo references but I have difficulty on getting them to look like the person I'm sculpting. It'd really help if you guys can point me in the right direction. Thanks! :)