Hey guys, sorry if this is the wrong section but I don't know where else to post this. I'm currently working on this concept sculpt in zbrush and can't quite figure out how to "finish" a sculpt like this. I get everything up through the whole dynamesh and concepting stage and I'm unsure how to proceed to produce a finished model. My end goal for this is to create a finalized high and low res mesh for normal/displacement map baking to use in Maya.
My first attempt to bring my concept sculpt to a more finished product was doing retopo with zspheres, which turned out alright. However after doing this retopo and some creasing with zmodeler to get those clean edges, the result is lacking a lot of the cuts and panels that made up the concept sculpt. I could always project this retopo'd version onto the concept-dynamesh but the result would probably be pretty muddy.
How can I go about bringing my concept sculpt in dynamesh to a proper high and low res version without losing these features?
The one on the left is the dynamesh concept and the one on the right is the subdivided retopo w/ creasing. I know that right off the bat it wouldn't retain the cuts and inset portions of the original but I feel like adding those back in by hand would lose a lot of the clean-machined look of it.
Replies
Heres the retopo I've done so far with zspheres. Its not animated, its just a static object to be textured so I'm not concerned about the godawful topology and various tri's. Its just going to be textured and rendered in Maya/Arnold.