I have used texporter ever since I started using max, but its pretty limited, and doesn't let me export it how I want. Anyone know of another UV exporter for max?
Hi, I am trying to export a simple .fbx file with an animation to be used in THREE.js. When I export the file, the blend shape animation is not playing. (Tried .fbx viewer and importing the .fbx file into a new scene in Maya.) I baked the animation and cleared non-deformer history before exporting. In the .fbx export menu,…
Hi everybody!! I have this MAJOR important problem to tell you all: I always worked with Maya, but after some serious problems expprting to OGRE platform, I realized maybe it was better to change to MAx. And so I did. WITH MAX: I rigged a female model using biped system and then animated it with free animation, on Euler…
Ok, here is my problem: I get managed to export my 3D - Charakter with bones and to show him on screen. I made a short idle cycle and try to export it. I can see my char in pose inside my m3g application and in the m3g viewer. But there is animation exported with the char. I can´t see any animation, if a try to press the…
Hi ,all I exported a mesh using MAYA exporting MAYA select FBX. But .I found many extra mesh that I don't need had been expoted also. I don't knoen Why? Hope somboay can help me! Thanks!
3ds Max got a GLTF export with 3ds Max 2023. GLTF/GLB Import is not there yet but i think they are working on it https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-EFBB037D-C4EB-42D2-9CE1-30FCAD483C31 in the meantime you can use the great BabylonJS expxorters to export from 3ds Max…
So Ive bee working on some stuff and have run into some issues. The biggest being that the export doesnt seem to work right. When Im in 3do and finally have what I like, I hit the export button in the top left corner (is there a different to export that Im not seeing?) and get an export dialogue. When I enter in what I…
Is there any way to access the SBM Export Settings within maxscript? I would like to create a batch export script that automatically configures the SBM exporter before exporting. Where can I find documentation about the XNormal SBM maxscript interface? I want to change the SBM settings based on exporting a HP or LP model…
Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit? If there isn't a way, can this feature be requested in an upcoming update? Furthermore is there a way to choose what the texture…
I have exported an obj from Rhino and the resulting mesh in Zbrush is very messy. I would like to add fine detail to it in Zbrush but am struugling to find a good workflow.This is what I have done so far:Exported an obj from Rhino with Polygon Mesh Objects and points welded. I then imported this into Zbrush with quads and…