Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit?
If there isn't a way, can this feature be requested in an upcoming update?
Furthermore is there a way to choose what the texture suffix will be on export? Right now for our engine our in game suffix are _c, _g, _s, _n. Maybe I'm using the wrong calibration profile but when exporting my albedo is given _a and I'd like it to be exported as _c instead.
Replies
Changing suffix is also something that is possible with a custom calibration profile, you can read the basics of it here: http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_calibrationprofiles
Both of your ideas are however good and I will pass them along to the Dev-Team!