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ANSWERED: Export Albedo/Gloss/Spec at 8-bit, export normal at 16-bit

Is there an automated way that I can be working with a DDO project at 16-bits and when I export my textures via ddo it will export the Albedo/Gloss/Spec at 8-bit and export the normal at 16-bit?

If there isn't a way, can this feature be requested in an upcoming update?

Furthermore is there a way to choose what the texture suffix will be on export? Right now for our engine our in game suffix are _c, _g, _s, _n. Maybe I'm using the wrong calibration profile but when exporting my albedo is given _a and I'd like it to be exported as _c instead.

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