The problem is that Physique was included in max with biped (Character Studio) back in version 2-3 (they here a bundled plug-in before that) and it was never kept up to date while biped was updated with features like prop bones. Physique just hasn't kept up and has trouble understanding the changes. Skin is better than…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
Hi, everyone 🙂 I am finishing my course in 3D modeling and animation, so I thought I'd open a sketchbook thread. I've been working as a freelance illustrator for some time now, but I wanted to try out learning 3D. Any feedback and crits are welcomed. The course was very broad and in the time span of about 4 months we…
Update: Here is the finished scene: [SKETCHFAB]dbcab14eef1f4d07ae0b8546cbdfb1ab[/SKETCHFAB] ---- Hi there, I'm trying out texture painting. I generally have no idea what I'm doing, and I'm trying stuff out a bit randomly. Here is the original concept I drew, and below where I am in the 3D scene. I'd like to make a…
Project Title: Origin of Storms Description: A fighting game build built in UE4 based on 7 elemental characters and 7 demons representing the 7 deadly sins. Includes: Local Multiplayer Online Multiplayer Intense elemental and atmospheric effects during battles based on the characters playing. Dynamic dirt and scratches on…
Voxel Proxy - provides a simple and fast way to generate volume proxy meshes. Originally intended as a rigging tool to generate a proxy mesh for skinning purpose to represent a complex geometry as one solid shape. You can download and find all instructions (and preview) on Github repository. For now, its only a test…
It means that the movie, all of the models/textures/rigs/animations/sets/etc, and software used to make and render all of the assets are being released to the public under various open licenses. Soooo feel free to download the assets and fix the animation.
Hi everyone, Just wanted to share with you all something I'm working on for one of my assignments at Uni. The brief states to create a NASA Rover, however, we have been given complete creative freedom with the design and function, so I decided to make a futuristic moon buggy. I am also posting this to ask a question…
Hi there, I've been working on a character and need to improve my abysmal ability to rig. I've begun doing a bit of facial rigging and have come up with a rather big problem. I've rigged more realistic faces before, but this stylized character has a non-typical face and larger than usual eyes. Spheres for eyeballs were…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Riggers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…