Hmmm - looks like in 2021 on MODO 14.2 this does not work anymore... I imported a mountain mesh (100k faces), selected it and switched to the Paint tab (never used that before) and clicked "Geometry to brush", projection along Z axis.... Modo bakes for a while and returns a completely grey image, when baking Vector…
This sort of thing has been bugging me for months now. My current unwrap/bake workflow is to apply smoothing groups after done retopologizing/low-res model, unwrap by selecting smoothing group faces and planar map/quick peel them, then bake. The results work fine (as seen in the images), but I'm aware that this yields more…
Hello, Does anyone know if i for exame have baked out displacement map from mari and i load them in zbrush is there a method to bake that in to mesh (when mesh has sufficient ammount polygons). Atm i was able to bake em in but now when i try to sculpt additiobal detail in to mesh i can but it sculpts below the dispmacement…
Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
Hello , how do I avoid Substance to bake AO over parts of the mesh that I do not want to ? my model is comprised of several pieces, attached toghether but when I bake it projects unwanted parts on the backside surface as in the picture.
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…
Joopson said: True and it may not work (or it would idk) seeing as i never knew about that gpu timeout hack. The baker never worked for me so i just jump on other bakers to save my life and time, i didn't want to mention a new baker cause marmoset traffic = win. It would be a wise option to always make a "back up", os…
For my college project I decided to model a creature, to start off I made a sculpt then did a retop on it. Here's the high poly and low poly: And this is how they look on top of each other before exporting as an FBX: My problem is that when I bake the high poly onto the low poly in Substance Painter, I get issues in the…
Hi! I’m trying to figure out a way to bake decals from the hi-poly. I'm using DecalMachine in Blender. Everything displays great in the hi-poly in Marmoset, including parallax mapping. But I’m not able to get anything to bake other than the normal map. Also, the normal map get’s flipped if the UVs are flipped in the…
You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture…