Hello I've been getting some odd results with my normal bake getting hard edges from my low poly using xnormal lately. anyone know how to resolve this issue or recommend another baking program.
my issue was having no smoothing groups on the low poly before baking. Thank you for the replys and thanks to Michael Hasticka for the tutorial https://m.youtube.com/watch?v=kGszEIT4Kww
First pass results. xNormal's a picky bish when it comes to setting up a cage though. Also got some cool texture results with the height map but it gives me odd shading results similar to the problem I was getting with the normal maps before.
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edit: sorry to slow internet the images wont load
First pass results. xNormal's a picky bish when it comes to setting up a cage though. Also got some cool texture results with the height map but it gives me odd shading results similar to the problem I was getting with the normal maps before.