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Baking high poly to low poly problem

For my college project I decided to model a creature, to start off I made a sculpt then did a retop on it. Here's the high poly and low poly:

And this is how they look on top of each other before exporting as an FBX:

My problem is that when I bake the high poly onto the low poly in Substance Painter, I get issues in the textures such as these:

Not sure how to fix this issue so if anyone knows how to fix it, what I've done wrong or another method for baking the details onto the low poly, any help would be appreciated. :)
These are my settings when I bake:

Replies

  • poopipe
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    poopipe grand marshal polycounter
    Reduce the frontal projection distance to a very small number and gradually increase it till you get a good result. 0.01 is a good start. 

    However,  because its a character you might be better off using a cage


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