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Texture Baking and Mental Ray Max

polycounter lvl 18
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oXYnary polycounter lvl 18
You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture baking? This is just for some ambient lighting on the surface to help give it that extra bit of kick and help with creating the diffuse (i.e. I know where everything is on the uv layout).

I can go back to just regular sky and light tracing. But again, man this seems faster by X amount.

(and why this matters is I'm trying to bake, oh, about 30 individual parts separately to combine! :O )

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