You just said a mouthful fellow, the last long term job had me take an anime based test and was in Japan.
Several other jobs that I didn't get the opportunity to sign on to had me take anime based tests as well, and these were major league places. I am more of a monster fellow, but this shouldn't be discouraged, because…
Over the past week, I've been trying to follow many lighting & rendering tutorials to increase the quality of my shots. Of course though, there is always a problem either the persons version of UE4 is different and has different settings available or in a different location than my version. Or I swear sometimes these…
Hello, I'm planning to take part in the monthly noob environment challenge over in the General discussion thread but wanted to do a bit of research into it before i started. I've been looking for information on how to plan an environment that would be eventually imported into a game engine, in my case it'll be 3Ds Max to…
Hi polycounters! I'm not sure how many level designers are here but I'll take the risk and post some information about my new webiste. I've started a Wiki-based website called Level Design Knowledge Base. I made it to share my knowledge and thoughts on the Level Design. Today I've published a new article. It's the…
I have been meaning to post this a few weeks ago but haven't had the chance. When I started on this I didn't know that so many others have modeled it as well. I will be making things other than guns after this, so please don't think i'm going to model only guns. I have been following it as close to the real thing as I can,…
Hi all- my current project involves quite a bit of wiring and pipe, for which I am using a fair amount of extrude along curve and animation snapshot off motion paths to create the shapes I need. However, if I use a shape that is not rotationally symmetrical (ie circular in its cross section), it is clear that as the object…
Hello, For the next 6 weeks I will be making a next gen game character, including the mesh (12 500 - 15 000 tris), Textures (2048x2048 beauty - 512x512 optimised), rig and animations. My schedule is as follows: Week 1: Concepting. Week 2-3 (at the latest): Modelling Week 4: Texturing Week 5: Rig and animation Week 6: grace…
Hell all, my first post on Polycount. I am someone who took a psuedo-break from 3D ( as in still doing it, but not as much ) and now plan to get serious once again and hopefully land a job. One thing I need to take a look at is my texturing ability. The following 3 images are simple textures I created rendered on a flat…
Hi All I'm having a few issues with normal mapping and it would be great if someone could point me in the right direction. Basically, I'm trying to make the following shape: So I've constructed the low poly as follows: It's currently 240 triangles. I put together the UVs from Ben Bolton's tutorials ie - each smoothing…
Hey! So, I am currently trying to make a camera in the centre of a spiral staircase that is meant to follow the player to the top. The idea is that I want the camera in the middle to just follow the player as they move up, and have the camera turn so that the player is always in view. I thought about using a Matinee, but I…