I want to model a combat radio like the one in the picture above but I am not sure which is the right way to model the speaker part with the proper beveling (notice the area within the blue rectangle). ps: I am modeling this object to use in a video game. Replies are very appreciated!
Hey! I'm pretty new to 3D modelling and have been trying to work away on this model for an animated short I've wanted to do and I'm looking for some suggestions. I am also looking for get suggestions on going about texturing the hair further? How do you approach detailing hair? I'd love to know some different ways! Thanks!…
3D Interactive Programmer/Modeler Barrow Neurological Institute Description: The Barrow Neurological Institute is taking applications for a candidate with a medical science background to create and interactive 3D programs and models for teaching and exploring neuroanatomy, neurophysiology, and neurosurgical techniques. The…
When I model, I find myself able to make most things in Max but have certain shapes that I find more easy to make in Zbrush. As a result my model ends up having clean geo for some parts and Zbrush Decimated objs for the more complex stuff. My question is...Is this bad? What should I do in order to have my model as clean as…
I did a quick search and didnt find anything, but just in case i apologize if this is a repost. Im having problems creating custom collision models in the source engine, specifically for some palm trees i modeled. I was wondering if anyone could point me to a good tutorial or perhaps explain it to me. I've modeled the…
Hello, The High Resolution Pack team are looking for some experienced modelers to model some aliens for us! List of aliens: http://www.duke4.net/page.php?28 Any help would be much appreciated! If required further concepts, angles and such can be provided. Anyone who models will be credited.
Hi Polycount! I would love to get some suggestions and ideas on my current modeling task: I'm using Maya and want to model a wall ornament like this one: http://www.ancientsculpturegallery.com/images/042framed.jpg how would you approach this model? Sculpting? Help is very appreciated!
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
We need to replace the current Rig of our Hero Models because the current one is very old and buggy. It was never meant to be used in UDK but we had no other choice. Unfortuneately this causes some trouble now and really needs to be replaced. The 3 Models share the same Rig and also 90% of the animations. Now we need an…
Hi all, atm i'm working at model from this http://cghub.com/images/view/90653/ concept 7 i need advice. 1). What is a better way to model roof/gates/floor on platform over the gates/etc.? 2). Hard edges, i read that hard edge should be beveled, so on render it looks more believable i'm in fear of over-detail lowpoly mesh..…