When I model, I find myself able to make most things in Max but have certain shapes that I find more easy to make in Zbrush. As a result my model ends up having clean geo for some parts and Zbrush Decimated objs for the more complex stuff.
My question is...Is this bad? What should I do in order to have my model as clean as possible and designed the way professionals expect in a studio.
Replies
but if your decimated mesh creates good enough normal map and if the final normal map is all you care for in that particular project then no need to worry about it.