My goal: I would like to edit an imported object's normals by Maya's 'Transfer Attributes' function. My problem: After exporting my edited object (.fbx) my UV map is destroyed / distorted completly inside Unreal engine. My workflow: 1. Create a basic foliage mesh in Blender 2. Import into Maya 3. Create a sphere, move it…
Hi, everyone! How could i fix the issue with export texture. In substance everything looking good, but when i export to marmoset, the normal map and base color of the glass screen looks off. I baked all in one uv map. Please help!
I have a serious display issue with models that I export out of 3ds Max: Any model I export from 3ds Max comes out in Quixel preview all weird with half the faces missing (you can actually see through, it's like they're not there at all). I tried just exporting a simple box out of Max as an .obj, and it looked like this…
I am Lost I had a quick question for you guys! I am new to the marmoset program and I am going to buy it real soon. I had a few technical problems messing around with the software and probably missing a very simple step. There are issues exporting shadows from my light sources. I have cast shadows enabled as well as hi-res…
Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting? Scenario 1: I will use nDo's materials with the normal map and things look and export as they should. Scenario 2: I won't use an nDO normal map, but will use the bump to normal feature and things look…
Hi all, here my first post! I have this script that outputs FBX files from Maya to Unity, now, I see that in the manual interface for FBX export there is an option for Audio including... ...and I have found all other needed commands in the Maya help, but I am still searching for this one with no luck.. some relative…
Hello everyone. i got a problem everytime i try to edit 2 normal maps togther in photoshop. after i export my final normal map and view it in substance it shows with alot of artifacts and kinda pixilated tried to export it with huge scale same problem i also tried to disable sRGB in export settings also same problem.
Hey all, I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I…
Hi everyone! I would like to present you my latest tool which is called GN ZBrush/Maya Import/Export Tool. This is a tool that I created in ZBrush and Maya to quickly import and export your objects. This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at…
This is quite annoying. When i export with the fbx exporter, i hafto set the required settings for each export. So lets say i have a file with 30 objects, every single one needs to have its settings i then fbx exporter maneully set. I have maxs admin rights set correctly. same settings on another computer works. Anyone…