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3Ds max to UE4 hair export settings?

polycounter lvl 17
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TorQue[MoD] polycounter lvl 17
Hey all,
I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I can't uncheck the 2 selected nodes and ancestors which is where I think it's grabbing the mesh from. Anyone know what settings to use? I'm in Max 2021 using the default alembic .abc export option.



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