I'm trying to export my Hair and Fur WSM as an alembic file but for some reason it's exporting the geometry and when I bring it into UE4 it's detecting it as either a static mesh or skeletal mesh and not as a groom file. I can't seem to figure out what settings to use to get it to only export only the groom. I can't uncheck the 2 selected nodes and ancestors which is where I think it's grabbing the mesh from. Anyone know what settings to use? I'm in Max 2021 using the default alembic .abc export option.