I've been working on this scene for a few months, had a month of mentorship with Mak Malovic a month ago, and finished a month with Josh Rife just today. Starting to get pretty close to the polishing stage, definitely need some texture refinements all over the place and some more clutter objects. Anyone have good tips for…
Hey guys, I've been working on this scene as an asset pack for the marketplace for sometime. Its a fantasy grand throne room interior - https://www.artstation.com/artwork/x3dyAR It is now available in Unreal Engine format on the Fab for people to check it out and use it for any commercial purpose - [Grand Throne Room |…
Brick material WIP For my final year project, I want to rely less on megascan's materials and instead make some realistic materials from scratch using substance designer. Please give feedback. I'm trying to get the AO, Height and Normal spot on before I start texturing, this is what I have so far I masked out the parts of…
Hello! I've been working on this Gotland-inspired environment in UE5 over the summer vacation period. I recently started getting into photogrammetry and using textures from images from the real-world to create an environment in that same location. In my case that's within the bays of the limestone, pebble beaches and…
Hi, I'm used negative scale geometry for my asset to UE5, but it's always inverting the normals for the left half. Which is weird because I used the left half as an original when modelling the vehicle. If anything it should be the right half that is failing, yet, it goes the opposite way. Any way... ... I've tried all the…
Hello, I'm working on a cargo hangar environment in UE5 I hope to continue posting WIP updates as I work on this project. At the moment I'm between a block-out stage and a first pass. Almost every object I have planned for the scene is in here along with the first pass on textures and lighting. Some objects are still in a…
Hey everyone! I’m a Senior/Lead Environment
Artist with about 7 years of industry experience. For the last 3.5 years, I've
been heavily focused on building modular environment systems for a VR project. Anyone who's worked in VR
knows the constant struggle between visual aesthetics and aggressive
optimization (though to be…
Celes - Final Fantasy VI - UE5 (fan remake): https://www.artstation.com/artwork/g8blV8 I'm a 3D Character artist working on various game titles in Japan. I just finished a massive project remaking Celes from Final Fantasy VI in Unreal Engine 5. I was inspired by the work done on Final Fantasy VII Remake, and used those…
[EDIT] Current progress: _______________________________________________________________ Howdy! It's almost that time of year again, and even though I imagine this environment is likely overdone, I'm taking a crack at making the cozy interior of a Hogwarts Express coach. Figured I'd start this thread with a completed…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…