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[UE5] Hogwarts Express Interior

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Ali_Youssef polycounter lvl 8
[EDIT] Current progress:

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Howdy!

It's almost that time of year again, and even though I imagine this environment is likely overdone, I'm taking a crack at making the cozy interior of a Hogwarts Express coach.
Figured I'd start this thread with a completed blockout, haven't focused on details much, just ones that helped me get the dimensions more or less accurate.



Probably a bit early for proper feedback, but if you have anything to point out I'd be very grateful.


Unimportant personal note: I haven't modeled or done much art in years, and doing this for escapism during an extremely stressful time in my life really makes me miss this community and being part it, genuinly appreciate every single person reading this.

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  • Ali_Youssef
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    Ali_Youssef polycounter lvl 8
    Very quick update: did a first pass of the first model, chose the seats as the most prominant element of the scene.
    The fabric looks nice, but some shapes of the model still look off; like the dividers and the arm rest shapes, and the middle should be a bit more "droopy", also should probably spend some more time on UVs to make the fabric look a bit more stretched.
    I'll leave those, however, for a later pass after the scene takes shape a bit more.


    Feel free to leave your feedback, I'll add it to my to do.
    Cheers!
  • Mark Dygert
  • Ali_Youssef
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    Ali_Youssef polycounter lvl 8
    Been away from this project for a while due to some overtime at work, but was able to slowly get a few things in.
    Here's the gist of the update:

    Basically added textures to the architecture, and made a few props for decoration on the walls.
    Most of it is quick and dirty just to get the main shapes and colours in (most of these are tileable materials), will be doing a detail pass after no more blockout remains.
    Also added some cubes to the exterior because I got sick of looking at a clear blue sky.

    A few more shots from a seat's POV:



    And a night shot with extremely WIP lighting:


    Speaking of night, I want this scene to be sort of "dynamic", so I made a tool (utility widgets are GOAT) to help me quickly check the assets (and scene in general) under different lighting conditions.

    Will likely keep updating the tool, adding colours/intensity values and filler lights when I get to an actual lighting pass.

    Finally, did some work on the glass shader, but it still needs a lot of work.
    It currently looks way better from the outside than the inside so here's a shot of that, with better interior visuals hopefully next update.


    As always, feedback is much appreciated.
    See you next time!
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