i have a SCAR-L model which i've learnt to make from Digital Tutors,and i can successfully import it into UE4,but i want to do more with it,but i don't know how. basically i want to 1.Model a gun and texture it in Blender. 2.Make shooting animations for it and make reloading animations for it.(i dont know how or where to…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
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Hi everyone ! I actually rig a character for a personnal project. I want to explore all thing around animation on a game engine. I Actually work like a 3d animator rigger for a video game company at Montreal. Do you have some source or video for import muscle system from maya to Unreal engine 4 ? thank's every one, i gonna…
We are looking for an animator/artist with extensive experience in UE4. We are looking for someone who can rig new character models, make some new animations, and has experience with the animation blueprint system. The game you will be working on is Wormhole Wars (FPS with portals): https://youtu.be/oEQrTCSg8lY…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…
Hi, I got a problem when importing my mesh from Maya to unreal there is some polygons that appears black. the mesh looks fine in Maya and even in substance painter. I try revers normal, Set from face, set from vertex, ect.... I try to put the value to -1. bluilding the Lighting. But nothing fix the probleme. If someone got…
The question is how do I get my UE4 renders to look more like Vray? For example how do I control the softness of the skylight shadows in UE4? When doing a exterior scene should I make dome and put my mesh inside of it? How do I get more bounced light in UE4. If you look at the renders from Vray the tables and chairs look…
Hey ya, It's been years since I've posted here. I had a model I had been working on and off for for a really long time. So I decided to try and take it further, mostly to try and put something into UE4 to learn about it. I have a bit of walk through on my website so for here I'm just post some pictures of the progress.…