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[full time] Technical Animator, UE4

Are you interested in revolutionizing virtual communication?

Do you want to work with a cross-discipline team — made up of video game vets (ex CD Projekt Red), web stack vets, designers, 3D artists, and event producers — to help solve sophisticated technical challenges?

The need for meaningful virtual communication in organizations is rapidly increasing as the pitfalls of video conferencing become more apparent with time. We are focused on building a virtual communication tool (codename Project Breakout) that preserves the nuances of in-person communication, using a combination of game engine and web technologies.

You will be joining a small team of individuals (~10 and growing), where everyone brings a high level of skill, experience, and autonomy to the project. Our company pairs the stability of an eight-year-old company, with the momentum, opportunity, and funding of a startup.

As we solve the unique problems of virtual communication in our modern world, we are looking for team members who want to forever work remote, in pursuit of building a tool that will make us feel like we’ve always worked together.


The Job:

As Technical Animator, you will be working in a multi-faceted role that touches all aspects of the animation process in our networked avatars.

Your job will primarily have three components:

  • Help leadership coordinate with mocap studios to develop a library of base animations.
  • Using Maya, create and maintain rigs for multiple avatar bodies, and ingest mocap data.
  • And, most prominently, work inside of UE4 to craft a flexible animation system using UE4's tools for blending, triggering, and state machine management.

Requirements:

  • Extensive knowledge of UE4 skeletal animation systems, including animation blueprints, skeletal control, blend spaces, and state machines.
  • Professional experience with character rigging and animation systems in Maya, including layers and mocap tools.
  • Experience programming inside of UE4 (C++ and Blueprints).
  • Working knowledge of character dynamics (hair and clothing) in UE4
About us:
  • 100% remote forever.
  • We believe in flexible work schedules. Our team is spread across four time zones, so you can choose when your day starts and ends.
  • Flexible three weeks paid-vacation policy.
  • We believe a company is a force for positive social good. We support all team members to volunteer their time and expertise, and will support them with paid volunteer days.
  • We believe in questioning adequate in the pursuit of excellence. As a group, we strive to create a safe atmosphere where deliverables can be questioned and excellence can be iterated towards.

reply to:
reid@newgameplus.live

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