Hey Guys, Ive taken a few screenshots to show you what im facing but ill explain it a little bit. ive exported seperate objs into an FBX file for substance painter (from maya) i planned to bake the high polys (from zbrush) which i exported as seperate objs for each object and used the correct naming conventions so painter…
if those inside faces are connected to the outside faces then technically they are all part of the same continuous shell. only way i can think of is if you are using maya, try selecting with "camera based selection" checked. this will only select faces that you can see from the outside. then you can just invert selection…
Hi guys, I've been putting together a model of a character (in maya) and I did it without bothering a lot about the back faces. I built it in blocks, piece by piece and placed mesh objects on top of each other, now I'm left with a LOT of faces that are not visible and useless, but they are there. (especially if you zoom in…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
I've been looking for info on what a degenerated face is; and how to fix degenerated faces in Maya, merging vertices with a extremely low value didn't work :(
TL;DR : here: https://www.artstation.com/anatomy4sculptors Long version: Learning facial land marks and muscular structure would go along way before attempting actual faces, so to practice faces you would just find the general knowledge get those correct and landmarks of the facial structure, like fat placements, skeletal…
Hiya peeps, has anyone experienced a face selection issue in Maya's UV Editor where you're unable to select back faces? Try as I might I can't seem to do a normal rectangle selection and select all the faces. I'm not sure if I hit some magical hotkey or sommin (which I would immediately delete if the case). Any help would…
Is there a function or plugin to allow the isolation of specific polygonal faces? The contextual right-click menu doesn't allow 'isolate selection' or 'hide unselected' when selecting individual faces. Any ideas? It's not something I'd need all the time, but I'm dealing with a situation where this functionality would be…
I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions. I wouldn't want him to be stuck with neutral face no matter what he does.. He will be…