I am currently working to create a cinematic in UDK... The scene has some facial animation.. As someone who is attempting this for the first time I would like to know how the sculpt should be made so as to get the best range of emotions.
I wouldn't want him to be stuck with neutral face no matter what he does..
He will be laughing getting angry shifting into madness and normal again....
The character with be according to next-gen specs thats 15k to 21k polygons(quads or tris?
)...
I am sculpting him now.. Should I give him a stern face or a neutral face?
Should I make wrinkle maps? How do I do that? Can you have that for the full range that I speak of? Is it that only mocap can do that?