Hey everyone! I was hoping I could get some feedback on my portfolio to see where I stand before starting to submit applications. My goal is to become a Environment Artist within the gaming industry and I have been doing 3D since December 2020. https://akkeeartist.artstation.com/
I've finally got my portfolio up and running as a WIP for a school project. Still not sure about some things, therefore feedback would really be very much appreciated. Anything can help. http://www.mathijskapteijn.com I really curious what you people thing about the "about" area for example.
Hey all! I'm new to Polycount and 3D art in general so ANY feedback is welcome. I'm a 2D concept artist and illustrator trying to broaden my skillset and expand into 3D prop art. This is a small set of stylized assets I made using Maya, Zbrush, Substance Painter and Substance designer. Will update this thread with more as…
Hey guys, I'm working on a stone golem for a personal project. I'm looking for any sort of comments or critique on him, especially in the area of texturing. Right now, I think I'm done sculpting him, and I have a base texture painted on. As far as him being stone and symmetric, I wanted him to be have been carved stone…
Hello! My name is Tamara! I'm a longtime lurker (on Polycount for ~2 years) and first time poster; I wanted to get a little better before I ask for critique on my projects. My current project is from this concept by Alen Rocha. I wanted to find something else that was kinda hardsurface/plugsuit like so I picked this. Here…
I know there are efficient and better ways to model ships but I am not sure if I'm going in the correct or better direction. May I get some feedback or resources of what to consider when modeling ship designs?
Hello guys, I've been trying to find a job as a 3D character artist in the industry, mainly in junior positions because I just finished college and have no experience. Any advice of where to start, or any help or constructive critics about my work would be really helpful, so Thank you in advance!!!…
Nice work so far, IronHawk. I'm really looking forward to seeing this progress after all the amazing C&C. Awesome thread! Might have to forward this onto a few of the env guys here at work. Keep it up, mate! -caseyjones
Here is a texture WIP Im about an hour into. Still needs decay and grime around the cap, wear n tear on the edges, especially the bottom of the barrel. Another dirt layer along the base with some stronger shadows. More dirt over the entire surface. The blue paint might be a little too saturated. What do you guys think? And…
Hey, I've been working on this little environment piece since last week and i really hope I can finish it at the end of this week. (Concept not by me) It would be great if anyone could help me, by figuring out how to do the plants behind the tree house.... Should i only use planes for it or use more geometry? I'm planning…