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Junior 3D character artist portfolio C&C help!!!!

Kyuby
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Kyuby polycounter lvl 2
Hello guys, I've been trying to find a job as a 3D character artist in the industry, mainly in junior positions because I just finished college and have no experience. Any advice of where to start, or any help or constructive critics about my work  would be really helpful, so Thank you in advance!!!


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  • carvuliero
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    carvuliero ngon master
    You've done lot of work so dont be lazy and finish what you have stared Your images looks like you just hit render button and post what you got .You need some photoshop magic aka post process [levels curves color correction and so] Fix that make your art as good as you can and ask your questions again
  • Crazy_pixel
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    Crazy_pixel greentooth
    Nice work so far :)
    My favourite is the bluish lady , she has a great colour palette.
    The wireframe images are great to show details, good job.

    The noble dwarf has good shapes and details but here I'm missing a pose or at least an interesting beauty shot. Furthermore reduce your amount of detail images. 5- Max 10 images are fine and enough. Also you don't have to show every texture set, just use one or two sets as an example to show how you handle UVs in terms of efficiency and organisation. 

    Oh and write a different About text, Because sure you want to show your passion but aspiring artist is a useless term. It will point more on your missing experience than your current skills. 

    Hope that helps, keep up your work and good luck !!!!! :)
  • theycallmedualian
    Sorry to borrow this thread, but Is it possible to get hired as a character modeler if I can only sculpt people in a neutral expression on an a-pose or t-pose?

    Do I need to create expressions too? 

    Is knowing texturing a must?

    do I have to have knowledge in unreal engine too? 

     Thx 
  • Kyuby
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    Kyuby polycounter lvl 2
    You've done lot of work so dont be lazy and finish what you have stared Your images looks like you just hit render button and post what you got .You need some photoshop magic aka post process [levels curves color correction and so] Fix that make your art as good as you can and ask your questions again

    I agree 100% with you and it is true i always avoid retouching the renders in photoshop  because i don't am afraid it might give the idea that i am trying to hide something, and in the end i always end up with the feeling that something is missing, but i will do it from now on and make them look as good as it can, i know it's weird but when it comes from other artists things kind of click :)
  • Kyuby
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    Kyuby polycounter lvl 2
    Nice work so far :)
    My favourite is the bluish lady , she has a great colour palette.
    The wireframe images are great to show details, good job.

    The noble dwarf has good shapes and details but here I'm missing a pose or at least an interesting beauty shot. Furthermore reduce your amount of detail images. 5- Max 10 images are fine and enough. Also you don't have to show every texture set, just use one or two sets as an example to show how you handle UVs in terms of efficiency and organisation. 

    Oh and write a different About text, Because sure you want to show your passion but aspiring artist is a useless term. It will point more on your missing experience than your current skills. 

    Hope that helps, keep up your work and good luck !!!!! :)

    i actually thought it was a lot of detail images too, but i wanted to make sure that the overall was seen, although i know i might bore the recruiter before it gets to the more technical part, i also agree that maybe i should start focusing more on my strengths and qualities instead of low balling it. the pose part is the hardest because my rigging is a bit basic, but i think you are right, i am lacking good poses, maybe i should put some effort into rigging or collab with someone :)
  • Brian "Panda" Choi
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    Brian "Panda" Choi insane polycounter
    Sorry to borrow this thread, but Is it possible to get hired as a character modeler if I can only sculpt people in a neutral expression on an a-pose or t-pose?

    Do I need to create expressions too? 

    Is knowing texturing a must?

    do I have to have knowledge in unreal engine too? 

     Thx 
    1) Yes
    2) Maybe
    3) Yes
    4) If you want jobs working in Unreal engine

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