^Pool Nation VR VR Tech Artist *Unfortunately, we're currently unable to consider candidates
who require sponsorship to work in the U.S.* Perilous Orbit is a Redmond, Washington based VR development
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skilled and experienced engineers and artists. In…
Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…
After a two year hiatus I am back and worse than ever! SO lets get to it; Throw some harsh critique and maybe some advice and hope that I can utilize it properly to improve! Thank you in advance for any advice or critique! If your curious of previous work: Where I…
Hello i have a question regarding my sculpt (or rather the workflow of it), this is my very first face sculpt but as you can see its not quite finished. I have been working on this for approx 200 hours now trying to figure out how to form the human face / head, However after working on it for so long its difficult to keep…
Greetings all! I have been taking some time to practice hand painting textures and making tileable textures out of them. Here's two textures I have done recently, I will be doing a rock texture next to keep practicing my hand painting techniques. The wood texture is a combo of zbrush and photoshop picked up from Jeff…
Apologies I can't remember the actual term for it. A lot of modelling tutorials seem to tell you that you should be creating edge loops around the whole object (i.e. if I select a face it'll go around the whole object). Is it bad practice to not do so? For example I'm modelling this sword and have made the loop go the…
A while back, I took a class on ZBrush and sculpted these two characters from artwork by Danny Beck: A few classes later, I decided I wanted to do technical art for games, and to practice, I turned these sculpts into game-ready characters and rendered them in UE4: I want to put this on my portfolio, but I feel like it's…
I am Rishi and am a student in Think Tank Training Centre in Vancouver.Posting some of my work here for the first time. Natasha The Thief Anatomy Study Sculpture from Cube - Just a practice sculpt from a cube Draenei - Did for my First semester final project,time spent 7 days. Polypaint in zbrush Robin Hood - Not fully…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…
I want to disagree that I've blown off anyone here. I took the time to read through my thread and I don't believe I've said anything that is considered flagrant/swearing/ or straight up rejection. As stated in the above, I've read people's comments and had almost always agreed with them or explained in civil fashion, I…