A while back, I took a class on ZBrush and sculpted these two characters from artwork by
Danny Beck:
A few classes later, I decided I wanted to do technical art for games, and to practice, I turned these sculpts into game-ready characters and rendered them in UE4:
I want to put this on my portfolio, but I feel like it's not quite there yet. Final polish on projects like these is something I haven't gotten a lot of practice with, so I would like to ask for feedback on ways I can improve this render and make it more faithful to the original artwork.
Replies
The hair/fur is weirdly patchy and not very striking. I almost prefer the non colored version to the final render.
More lights and use of some of the diffuse lights in whatever program you are using would help. The light/shadow isn't highlighting much at all.
Finally one thing I learned the long way was that eyes can never be a flat color. They have to have gradient at least like in the reference. This can be done by a texture image or a gradient map or glow or post fx.
Dont be afraid to push it past what the artwork shows. Being able to recreate it like this is important, but I feel that if you can make your characters feel like they do in the artwork, you win even better.
They do look good overall.
I still need to improve the fur on the big one's arms and go through those lighting tutorials, but I feel that these guys are already looking a ton better thanks to you!