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Perilous Orbit, Inc — VR Technical Artist

^Pool Nation VR

VR Tech Artist 

*Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.* 

Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In March of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community. We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member. 

 

If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with one of the most talented teams in the industry, we want to talk to you. On-site is preferred, but remote opportunities will be considered as well on a per candidate basis. 

 

QUALIFICATIONS/REQUIREMENTS 

  

4-year degree in Game Art, Game Design, or related 

Extensive experience working with Unreal Engine 

Advanced experience of Unreal's Blueprints system 

Advanced experience of Unreal's Shader system

Advanced experience with Maya 

Generalist artist skills (intermediate modeling, texturing & 2d skills)

Comfortable with industry standard content creation software including Photoshop, Zbrush/Mudbox, Substance Painter 

Strong understanding of best practices involving asset management & source control  

Excellent attention to detail and a commitment to quality 

Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces 

 

RESPONSIBILITIES 

  

Work with the Lead Artist and Developer to design interactive experiences using Unreal 

Design, manage, and maintain the pipeline from the artists through to deployment 

Create interaction and functionality using Unreal's Blueprints system 

Design complex materials in Unreal and instruct artists on best practices for material creation 

Be well versed in various Unreal lighting techniques  

Optimize content through profiling 

Enhance performance using diagnostic tools  

Instruct the artists on modeling and texturing best practices 

Collaborate with programmers to develop and test new features and prototype shader code 

 

PREFERRED 

  

VR/AR authoring in Unreal 

Maya Rigging 

Shader programming 

Scripting skills with MEL, Python, C#, Javascript and C++ 

Shipped AAA PC or console titles as a Technical Artist 

Experience with 3D UIs  

Jira task management 

Unity  


http://www.perilousorbit.com/

Send resume to jobs@perilousorbit.com

 

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