^Pool Nation VR
VR Tech Artist
*Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.*
Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In March of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community. We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member.
If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with one of the most talented teams in the industry, we want to talk to you. On-site is preferred, but remote opportunities will be considered as well on a per candidate basis.
QUALIFICATIONS/REQUIREMENTS
4-year degree in Game Art, Game Design, or related
Extensive experience working with Unreal Engine
Advanced experience of Unreal's Blueprints system
Advanced experience of Unreal's Shader system
Advanced experience with Maya
Generalist artist skills (intermediate modeling, texturing & 2d skills)
Comfortable with industry standard content creation software including
Photoshop, Zbrush/Mudbox, Substance Painter
Strong understanding of best practices involving asset management & source control
Excellent attention to detail and a commitment to quality
Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces
RESPONSIBILITIES
Work with the Lead Artist and Developer to design interactive experiences using Unreal
Design, manage, and maintain the pipeline from the artists through to deployment
Create interaction and functionality using Unreal's Blueprints system
Design complex materials in Unreal and instruct artists on best practices for material creation
Be well versed in various Unreal lighting techniques
Optimize content through profiling
Enhance performance using diagnostic tools
Instruct the artists on modeling and texturing best practices
Collaborate with programmers to develop and test new features and prototype shader code
PREFERRED
VR/AR authoring in Unreal
Maya Rigging
Shader programming
Scripting skills with MEL, Python, C#, Javascript and C++
Shipped AAA PC or console titles as a Technical Artist
Experience with 3D UIs
Jira task management
Unity
Send resume to jobs@perilousorbit.com