Hi all! I'm having this problem with my lightmaps in Unity 5. I keep getting this speckled result with some passim black spots and highlights. The realtime shadows looks much better. Why can't it get a similar result with the static objects? Or better? I remember I used to have resembling problems with Unity 4 as well. But…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Hi everyone. I want to share my latest work in Unity 5. Any critiques are welcome. Download for free on unity asset store: https://www.assetstore.unity3d.com/en/#!/content/57489 My artstation: https://www.artstation.com/artist/redforest --------Models Details-------- =====Sportscar===== vertex count: LOD0: 420k LOD1: 130k…
Finally put together a showreel of my environment art i've been improving over this last year. It features more scenes shot using Unreal 5. Software used includes - 3ds Max, zBrush, Substance Painter, World Machine, Unreal, Megascans. Enjoy! https://www.youtube.com/watch?v=YuBgFtHDbac Portfolio
Somebody pointed out a great observation. If you go to persona5.jp you'll notice that the shackle all the way to the right has been shattered, but the old design shows that shackle was in-tact (the English site still uses the old design). I'm guessing that could mean they'll have 5 trailers for 5 characters, or something…
very much agreed Hype/Marketing are the words. . 4.27 im good to keep. Now I understand, depends on projects/products you ship etc. 5 / 6 could be handy. when it comes to "hardcore" projects, I ll always pick UE4.
Hey, so I'm struggling with a texture blending issue in Cryengine 5 - basically there's a terrible off-colour boarder around all of my textures and I can't figure out what's causing it. See the shot below. I've tried finding documentation about it but so much is directed at Cryengine 3. Any ideas/tips?
Hi, after very impresive videos & demo in a real time of MGS 4 , here is RESIDENT EVIL 5 - http://www.gametrailers.com/player/22801.html?type=wmv Cinematic or real time ? Don't know. The shadows and lighting looks very - very nice . Is here any fan of Resident Evil ? I am ...and a big one.
Hello all. I have recently switched to Unreal 5 for work and I am wondering if anyone has come across a workaround for using displacement in materials? I realize tessellation has been removed from UE5 and through the use of Nanite you can achieve great things for static meshes. However, so far this does not work on…