I've been working as the sole programmer on this project and am looking to have it completed by March. The basic gameplay/networking and database work is all done. I'm now focusing on polishing the game, revamping the combat, and creating new content. I'm waiting for the animations to be redone before I make a video of the…
Ye, well.. random character project for my dusty portfolio, and I better !%&# finish this one x(¨ Did some thumbs and doodles today, picked a design and did a sketch. Probably gonna do a few more concepts, but its a start. -- Update 21-6-08 - New arms. Update 23-6-08 - Legs adjusted. Update 21-6-08 Well, since this project…
So, the other day, I was looking at the long lists of Polycount people looking for fellow Polycounters under jobs and freelance, and thought: it could be a really cool idea if there was something like a community game project. It could be something simple, or something grand; it could be anything. What immediately pops in…
hey guys this is a random project i started from seeing a concept of a turret here is a preveiw here is a quick open close animation i did to original concept Toughts?
Team name: Kobra Studios - http://www.kobrastudios.com Project name: Messengers of God (Working Title). Brief description: MoG is a 3D tactical, 3rd person multiplayer shooter where players compete online in team based combat. Various modes of online play together with a well balanced pace to the action (Running & Gunning)…
Good afternoon my fellow 3D dudes and dudettes! After three months of spending every ounce of free time I had and completely abandoning anything that might resemble a social life or a hobby, I am finally near completion of my 2nd project. The concept itself was formed around my life-long love for the the 1985 fantasy film…
Hi friends. I'm representing a 3 person group making small virtual reality apps/experiences/games (mainly) for our portfolios and (somewhat) in anticipation of a VR marketplace. Currently we're developing a short (5-15 minutes gameplay) game that requires approximately 5 character animations for us to complete. We're still…
Hey guys, I am lead artist at Grand Rapids Game Design. GRGD, is a Michigan (US based) studio specializing in 3D Art for both Real-Time and Pre-rendered 2D games. In addition, we also develop graphics for UI. We are proud to work with larger studios as well as start-up indies. GRGD welcomes projects as simple as 1…
Forward shading won't look your scene look better. Its an older method that supports less features, and can be cheaper to render. This is why VR projects prefer to use it. Although I still prefer deferred even in vr. The forward shaded transparency CAN be used without enabling full forward shading.In that case, your scene…