Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Edit: Thank you everyone that applied. Hey everyone. I am currently in need of a concept artist to
help me refine an art style for some objects I am trying to model. Simply put, I am looking to model an already existing object
of one game in a modified style similar to another game. Currently, I have
trouble changing the…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
@floon Hello! Florian Thank you very much for your FJTools plugin. Your plugin is very helpful to me. It is really cool. I hope I can write plugins like you in the future! If you need advice, I hope I can tell you that ZBrush lacks a most important function in our workflow, which is【 Lock Object 】. As we all know, ZBrush…
Hello, this is my first post to polycount. I am having difficulties with launching NDO and DDO. So far I have two crash report dumps, both are different: --------------------------- Crash --------------------------- The SUITE has crashed. Restarting. Error message: System.Xml.XmlException: Root element is missing. at…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…
With miauu's Select by visibilit you can: select all objects in the current viewport. This includes the visible and invisible(objects behind other objects) objects. select all objects which can be seen in the current viewport select all objects which can not be seen in the current viewport(they are behind other objects)…
When you attach, the old object is destroyed and only the object you are currently using is retained. So if you have only two objects in a scene you press H and you see two names in the list, if you attach one you'll only have 1 object left. However you probably created a bunch of ghost objects without verts because you…