To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there, trying to make a living with this, but I'm wondering what skills or related studies could give me the key to becoming a 3D artist. I've considered taking a marketing course that could help me create more effective 3D work that communicates well. I also love mixing 3D with real-world shots for both advertising and music videos. I know I have a lot to learn in the world of 3D, but I don't see the point in studying 3D without another skill to complement it and make everything work together. To those of you who have taken the time to read this, thank you so much, and if anyone is in my situation, please tell me what you're doing. I'm leaving my social media links where I usually upload my work. Thanks again.
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On that note - it can help to do a 3D animation course or something similar locally. The qualification won't matter much compared to your folio, but it's handy being able to talk to teachers who have industry experience, and you might even make some useful contacts out of it.
Personally, I wouldn't worry about doing a marketing course. If you want to get better at visual communication, you want to be looking at visual design courses that deal with composition, colours, lighting etc. It'll help you make more visually appealing work that gets your folio noticed.
If you want a better idea of what other skills you need, have a look for "3D Artist" in the LinkedIn job posts. The posts will list out mandatory and desired skills and software. Just use that to make a list and start working through it