Edit: Thank you everyone that applied.
Hey everyone. I am currently in need of a concept artist to
help me refine an art style for some objects I am trying to model.
Simply put, I am looking to model an already existing object
of one game in a modified style similar to another game. Currently, I have
trouble changing the style/shape enough to make it not look like some idiot
(me) made a quick, poor quality copy of it, thus is the reason why I need a
concept artist.
This is going to be a small, short term project, as I am
only needing 2 – 4 simple/minimal color sketches, primarily focusing on the
shapes and patterns of the object, without focusing too much on surface detail.
If those sketches don’t take too long and/or they look how I want without
needing any revisions, I might be interested in hiring for a few more sketches of additional objects.
You can contact me here or at knobbynobbes@comcast.net if interested.
Here are a few details about the job, as well as a reference
sheet to help you know if this job is for you.
- The art style I am looking for is a stylized look, with
primary focus on shapes/shilouette of the object, with secondary focus on the
patterns on the object.
- Detail on the material of the object should be minimal (aka:
metal/stone/wood/etc).
- The material on the object is/should be matte, thus no shininess/reflections.
Feel free to have shadows/highlights, however.
- The object should be similar enough to retain its function
(the various rings of the object all spin around. Video of the object in motion
can be provided if requested), while looking different enough to not be casually
considered a copy.
- The ideal is that the object would look like it fits well
into the Zelda game Skyward Sword.
- When designing, please keep the shapes fairly simple in
structure. If you are aware of it, please consider the object to be modeled
through low poly techniques, with no sculpting involved, and design/draw the
object accordingly (don’t draw anything that would require sculpting).
- The main style reference (Zelda: Skyward Sword) has low poly
objects with most of the detail coming from patterns. The source game of the
object (TERA) has high poly objects with most of the detail coming from
materials (metal/stone/wood/etc) and the shape itself. I want this object to strike a middle ground,
with shapes with more detail than Skyward Sword, but still having about 50% of
the definition/detail of the object coming from patterns.
- If possible, when designing the object, please try to design
the object as a series of parts (like an object made through kitbashing),
rather than a solid whole, so that it would be easier for me to design other
objects bearing similar design features. If this is at all difficult, feel free
to not bother, as this is just an extra I was hoping for and not necessary to
the job.
Below is a quick reference sheet of both the object to draw
and references of styles I think would be suitable.