I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hello im trying to replicate the curly hair in the image, but i am unsure about how i would tackle this. I want to keep the polygons a little low and i don't want to use curves or lofts. So anyone has any ideas i would appreciate it.
Hi! I'm making a dragon character and I was wondering how you would go about doing a beetle carapace look for the scales in PBR? The techniques I've seen so far is faking the effect in handpainted reflection maps, but I was wondering if there was a workflow for using a shader in UE4. Examples:
Been using zbrush for a month. here is my problem : http://oi60.tinypic.com/5d8g09.jpg I want to change the sphere's symmetry line to that red line( a little bit diagonal to Y axis ). how to do that ? edit: i tried to rotate, and it messed up my sphere
Hi all, I've seen lots of vids on utube of custom weapons implemented into UDK, but no tutorials. At this stage I am primarily interested in making a custom gun mod of an existing weapon mesh and animations (basically make it work first then do the art components later). I know I'm going to have to use Uscript, possibly…
So I'm not 100% sure if what I'm trying to get at is actually called UV islands. I've got a object comprised of tons of meshes. Each mesh has been mapped and laid out. I want to do an automatic layout again, but keep the UVs in groups of the meshes they belong to. With the layout, I'm attempting to resize everything so the…
I apologize if this is a butt easy question; I'm kinda new to Unreal 4: but i was wondering how i can achieve this same effect in Unreal 4? this was rendered in cinema 4D which doesn't translate well over to game engines, but how would you achieve a similar material in Unreal 4? A sort of "hail - stone" material i guess is…
Hi guys, So, I'm having a rocky, desert environment with a tank. I want there to be an ambient particle system of some sort to show dust in the air. Also, some dust coming from the ground as the tank drives would be good too. I don't have any plugins. Are there some useful tutorials anywhere I could use? Most of the ones…
Does anyone here know if there is a way to import or setup a standard material library in Maya 2018? I have a set of standard materials that I like to use on multiple scenes. But even if I use the Import function in Hypershade with "namespace" unchecked, Maya still adds a prefix to the material names with the name of the…
I've seen these amazing renders all over the internet showing an untextured model with just lighting and some ambient occlusion but I cannot find any tutorials that show how to make them. How exactly do I make a render look like this?