Hi guys,
So, I'm having a rocky, desert environment with a tank. I want there to be an ambient particle system of some sort to show dust in the air.
Also, some dust coming from the ground as the tank drives would be good too.
I don't have any plugins. Are there some useful tutorials anywhere I could use? Most of the ones I've found use fumfx or thinking particles.
Thanks alot.
Replies
It's for 3Ds Max. It's not for any engine and it's an animation. I just want it to look as good as it can without plugins
I need to take the render time into account but I guess I can render the particles separately anyway and then put them in on a separate layer.
Thanks
Also immediately I thought of the multiplayer level Operation Firestorm in Battlefield 3. They do large light-volume ambient-animation dust clouds with simple billboards, worth a look.
Maybe search for some AfterEffects / Nuke plugin for volumetric/dust effects, or good footage ( action essential or so ).
That's only my advice lots of way doing the same thing.
I'll look into doing it in post. The render time is something I'm always thinking about.
I've found this max tutorial:
http://cgcookie.com/max/2013/08/02/smoke-with-pflow/
You think this method will work for what I'm after?
Thanks again!
Beware though, the noise controls in Gradient Ramp are not very robust, it may end up looking very procedural. If that happens, you could instead use a Composite map and layer a better noise pattern on top of your radial gradient. Look here for some better third-party procedurals:
http://maxplugins.de/max2012.php?search=noise&bit=96&sort=Author