I apologize if this is a butt easy question; I'm kinda new to Unreal 4: but i was wondering how i can achieve this same effect in Unreal 4? this was rendered in cinema 4D which doesn't translate well over to game engines, but how would you achieve a similar material in Unreal 4? A sort of "hail - stone" material i guess is the best way i can describe it:
Thanks for any insight on this!
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Have you got any other references? Any other info on how it works in different conditions?
this would be a pretty easy thing to do if all i needed was static lighting however i need the lighting to be dynamic so a simple texture with AO may not work for me in this case I'm afraid.