Alright, I don't any maxscript experience and haven't any real programming experience besides a some visual basic and some C but I had an idea that seems pretty simple. Basically when adding supporting edges for sub-d you just use this instead of connect edges, it would keep track of the edges and when you wanted to remove…
We use modo here at id, and edge weighting as well. As someone who never used weights before modo, I'll say it's pretty nice. I use a combination of holding edges and edge weighting. I don't know anyone that strictly uses weights. I generally use them for holding bevels, and stick to holding edges for everything that the…
I have a weird issue. Maya won't smooth an edge that should be rounding due to a lack of supporting geo. It just keeps a sharp edge no matter what. The faces are connected and merged so it's not an issue of separated faces. I tried converting it instead of just looking at preview and the same thing happens. That edge just…
OK, so a post I found on another forum got me to thinking about a way to work with Modo that I hadn't considered. You could work with edge weighting for the development of your mesh. At the end though, you'd have to add all the supporting edge loops because edge weights won't transfer to other packages. HOWEVER ... Someone…
Hey there guys ! I have a very poly heavy scene and i'm trying to select all the small edges and collapse them. This is the line of code i'm using to select the small edges : polySelectConstraint -m 3 -t 0x8000 -l on -lb 0.1 0.13; Although all the edges i'm trying to select are around 0.12 units maya won't allow me to…
A couple of years ago I saw a thread here where the poster showed a trick with fake chamfered edges on 90 degree edges. Of course, I can't find the thread anymore, nor who posted it. However as I remembered it, the trick was taking a 6 edged cube or other low poly primitive and by manipulating the vertex or face normals on…
Its convoluted but here is what you need to do for hardening uv islands. Download Matts Turbo tools http://www.matthewlichy.com/turboTools.html Download Pier J's Edgesmooth http://edgesmooth.pjanssen.nl/ Install both. Under Customize User Interface in the UV tools, look for one called "Open Edge Select". Add that to one of…
Thought I'd see what peoples methods are for this. When adding hard edges to sub-d hard edge models I'll usually do them at the end or I'll do them as I go along. If I do them at the end then I cannot see what my model looks like smoothed as I go along. In theory the best way is to place the hard edges on a editable poly…
Hi. I'm baking a screw so that I can use it in my textures. There's an ugly white outline at the edges of the screw when I test the bake: I think this is caused by the really rough edges present in the baked texture: I tried baking in 4k and then scaling the image back to 1024x1024 in PS, but it didn't help. Is there a way…
Sorry for the dumb question but I can't seem to find it on google. I have a mesh and just need to evenly distribute its edge loops. I'm aware of some tools like insert edge loop set to multiple edge loops on equal multiplier will help to create meshes with equal edge distances. But I need to modify existing mesh edge loops…