Hi. I'm baking a screw so that I can use it in my textures. There's an ugly white outline at the edges of the screw when I test the bake:
I think this is caused by the really rough edges present in the baked texture:
I tried baking in 4k and then scaling the image back to 1024x1024 in PS, but it didn't help. Is there a way to avoid those ugly edges without manipulating the baked texture image?
This is how I set up the bake (on Blender. I bake it on Blender too. I tried on SP as well, see below):
Notice the contrast between the edges of the screw and the screw hole. The screw hole is baked perfectly in a nice color gradient, and the edges of the screw are the opposite of that.
Same happens if I bake on Substance Painter (Baked with 8x AA)
Thanks!
Replies
2. How about looking at it from a reasonable distance
Make sure you have 'apply diffusion' checked as it sometimes helps with artifacting on floater bakes like this. It's a pixel blend post-process that's applied to the bake.
And bear in mind that aliasing shows up on pure, clean, mirror-like materials like this much worse than a more realistic material that would have dirt/dust/scratches/grime/etc.