A couple of years ago I saw a thread here where the poster showed a trick with fake chamfered edges on 90 degree edges.
Of course, I can't find the thread anymore, nor who posted it.
However as I remembered it, the trick was taking a 6 edged cube or other low poly primitive and by manipulating the vertex or face normals on the object would make the edges look chamfered while the silhouette would remain hard edged. (no normal map was involved)
Anyone knows what I'm talking about?
Replies
http://www.polycount.com/forum/showpost.php?p=866649&postcount=5
There was no sub-division involved. However, it has similar results as a non sub-divided cube with reinforced edges. The diffirence was it was done with editing the vertex and/or face normals. It was also possible to do on cylinders etc.
I have vague memories of that the technique was not so useful in most cases but I would really want to experiment with it since it might have a good purpose for a project I'm playing with right now.
I do this all the time with this script in max :
http://www.polycount.com/forum/showthread.php?t=75753
(There's also a Maya equivalent, not publically available yet though.)
I don't see how it's possible to make a 90 degree edge look chamfered without adding edges and/or a normal map.
Edit : here's a pic of what I'm describing (posted by Zack Fowler in some other thread) :
http://www.zackfowler.com/files/look_mom.jpg
http://www.polycount.com/forum/showthread.php?t=71995
I was mistaken, sorry. It would be cool if it worked on 90 degree edges though
I'll check out the thread you posted! Thank you.