OK, so a post I found on another forum got me to thinking about a way to work with Modo that I hadn't considered. You could work with edge weighting for the development of your mesh. At the end though, you'd have to add all the supporting edge loops because edge weights won't transfer to other packages.
HOWEVER ... Someone suggested that you could take the edge weights that you used in the subd phase, select the edges that have edge weight on them using the Statistics panels, and then bevel them all using the weight map as a falloff.
Brilliant!
My preliminary testing shows that this should indeed work but I'm having a problem with copying the edge weights out of the subdivision weight map into a new weight map. I can't get Modo to do anything, copy/paste just ignores me.
Can I do this easily? Anyone know? Did anyone read all of that and is still with me?
Replies
Not even through the vertex math tool, which lets you pass data from pretty much any vertex map data to any other vertex map. Seems the Subdivision Weight map is a special thing that isn't transferable.
Freeze geometry?
I haven't given up hope yet. Not yet...
The issue is that regular weight maps are vertex maps, and the subdivision weight map is an edge map.
So I can query the values from the subdiv weight map, and technically apply them to another weight map but it won't take because the weight map wants them applied to vertices, not edges.
vmap.pl
So it's a no-go unless I can script something up myself. That will ... take awhile.
I guess I like the freedom of the edge weighting system - meaning that if I change my mind about an edge, I don't have to remove a bunch of edge loops. I just click and change the weighting.
Might be a workflow flaw that I need to work out more than anything else. :P