When I export an obj file, for some odd reason it isn't exporting the UV's the way I saved them, and it's not saving the coordinates... Let me show you some screens: Original Mesh and UV layout (Only the two big sides are in the UV space. Export Settings (even tried setting them to not optimized) Re-Import (Meshes usually…
Im having some trouble when i export a mesh from Max to Maya. Everything was working fine before. I setup my uvs in Max (because i like some of the options) and then i collapse the stack. My uvs looks like this: I load the obj file in Maya and i get this: All my uv are breaking up, i never had any problem before, does…
I'm looking for a description of the checkboxes in the .obj export settings in Maya? Some of them are obvious, but some are not. Does anyone know? Groups: Point groups: Materials: Smoothing: Normals:
I find that when i use an obj to generate textures in quixel... sometimes the 3d previewer has no material and nothing i change in the texture is ever applied to it.. sometimes its just 1 peice of the model that has that. What gives. Having lots of trouble with this. Its kind of a show stopper here...
I think he'd be cool with you getting the obj for free, so long as you still hear the message that was included with it. Here's the OBJ for level 1 and level 3: http://cryrid.com/3d/temp/Nick_HMA_Obj.rar I'll probably remove it anyway shortly after you download it.
Is there a way of exporting a 4 part character (helmut, body, armor and gun) the is posed in animtree to a fbx or obj file? I did not rig or animate the character but the information is in UDK and I would like to take the posed character into marmoset toolbag for presentation renders. I'm not well versed in UDK so I also…
I can´t figure out why but everytime i import an FBX with animation from maya to Marmoset the geometry acts really weird and my texture doesn't look good. Heres an example, FBX left and OBJ right , as you can see even without applying the texture you can already see that it is not correct even tho is the same geometry.
Hey Polycounters, I tried searching but couldn't find a similar thread on my issue. Basically, I uv'ed my model in uvLayout and re-imported it as an OBJ - but now I have this ugly seam/normal issue + weird banding combo: I'm not sure what to do, and feel like a stupid n00b again (it's been a long day). I've tried making…
Hi Guys, I use Headus at home but at work we recently upgraded to Windows 8 and I fund the basic Maya unwrap tools a bit hit and miss. We used to use Maya 2012 and would Roadkill but that will not run on windows 8. Looked at Castor Autounwrap too but that does not support windows 8. Can anyone suggest a reasonable Free…