Im having some trouble when i export a mesh from Max to Maya. Everything was working fine before. I setup my uvs in Max (because i like some of the options) and then i collapse the stack. My uvs looks like this:
I load the obj file in Maya and i get this:
All my uv are breaking up, i never had any problem before, does anyone know how can it be fixed ?
thank you
Replies
little note here: i tried every settings with smoothing.Grp on' or off'. Collapsed the mesh many times, copy instead of simetry. Nothing !!! made this mesh keep its uvs untouched.
Thanks fellas
I guess you need a flat tire once in a while to try and do something new.
Perhaps set all vertices to w=0.