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uv breakup when using .obj exporter in Max

polycounter lvl 18
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snap.crackle.pop polycounter lvl 18
Im having some trouble when i export a mesh from Max to Maya. Everything was working fine before. I setup my uvs in Max (because i like some of the options) and then i collapse the stack. My uvs looks like this:

Untitled-1-1.jpg

I load the obj file in Maya and i get this:

Untitled-2.jpg

All my uv are breaking up, i never had any problem before, does anyone know how can it be fixed ?

thank you

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