I'm looking for a description of the checkboxes in the .obj export settings in Maya? Some of them are obvious, but some are not. Does anyone know? Groups: Point groups: Materials: Smoothing: Normals:
the most kryptic is "smoothing" which I think is incorrectly labelled and should be smoothing groups, but I'd really like to confirm with some Autodesk documentation which I can't find.
That's a bit technical, but it looks like smoothing does mean smoothing groups and is not needed if you have vertex normals. Maybe programs other than Maya make use of the smoothing groups. I think Unreal still gives a warning if you don't have smoothing groups, even tough they're not needed if you have normals on your mesh.
I did, it's unclear. I even diffed the files in notepad++ with point groups on/off and the file generated identical, it's very cryptic. Some are obvious, this is what I've deduced.
Replies
https://polycount.com/discussion/149754/what-is-point-groups-in-obj-export-settings
and here
https://en.wikipedia.org/wiki/Wavefront_.obj_file#Material_template_library
and especially here
http://www.martinreddy.net/gfx/3d/OBJ.spec
Materials are pretty simple, old fashioned diffuse/spec. Smoothing is hard edges. Normals is custom vertex normals.