Is there a way of exporting a 4 part character (helmut, body, armor and gun) the is posed in animtree to a fbx or obj file? I did not rig or animate the character but the information is in UDK and I would like to take the posed character into marmoset toolbag for presentation renders. I'm not well versed in UDK so I also don't know how to get the full posed character into default UDK screen.
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[ame="http://www.youtube.com/watch?v=txEfdJX_xpA"]UDK Character Animation Tutorial - YouTube[/ame]
I got the animation and character into the main screen. However how would I link the animation to the head and armor pieces which are 2 seperate objs?