Well this is my first time posting. I'm doing my project and I know that there's something wrong with my work. But I'm terrible at seeing through my own stuff and I think I need critiques from someone that is not me, so that I can see a bigger picture of my work. and I found some artifacts that look like tiny squares all…
Well in 5 days our brothers at 8MonkeyLabs (go iowa!!!!) will be releasing their game. So anxious to get into the marmoset engine and see it in its full glory. anyone else planning on picking this up too?
been doing a bit of experimenting in max, baking vertex lighting into objects, now simple radiosity gives nice results but im not getting enough light bleed, so i would like to add a bounce or two so that occluded underisdes get at least a touch of light, this has to be ready to convert so cannot be a render option must be…
UPDATE - This position is now filled. Thanks to those of you who applied! Substrate Games, LLC is an independent game studio based out of central Iowa, the so-called Silicon Prairie. Our team is on a mission to create amazing gaming experiences inspired by the wonder of science. At Substrate Games we don’t hire employees,…
Hi, over the past couple of months I've been trying to make my first 3D environment using UDK. Before I started using it I had very minimal knowledge on how to use the engine, so it's been a learn as you go experience. Below is my process and what I've ended up with so far. I'm kind of done with it right now (I don't like…
As my scene complexity rises, it becomes harder and harder to keep track of all lights in my scene. I am supposed to make my light (the model) and then put an appropriate light-object inside and that'll do. I have found that this only works well if you have one or two such lights in the entire scene, however if this light…
I saw this little blurb over at HardOCP and thought I would pass it along as it may be of interest to you. I'll clip a piece out and post it, here is the link to the full article: http://www.nvidia.com/object/IO_16775.html [ QUOTE ] NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media…
I am trying to render a reflective surface (the glass on a headlight) however vray's IOR is INSISTING on reflecting everything behind it 100% (with literally 0 control over that) Here is what the surface looks like with an IOR of 1.51: you will notice that the IOR is basically making everything behind the glass refract…
Hi guys. Inspired by the Olympic and Paralympic Games I decided to follow the way of super athlete. I believe that inspiration and motivation to discover their own talent is more than a gift. It is a mix of expertise and courage. Athletes reach unimaginable records . Already the Paralympic must overcome prejudice and…
Hi There I'm an experienced 3D Artist. Looking for work, Hire me! My portfolio: http://ionee.org/ Experienced using: Adobe Suite. 3Ds Max. Mudbox. Blender3D. Sketchup. Vray. Octane. High quality models, High res or low poly. Product, Auto and Architectural Visualisation. 3D printing and Model optimisation. VR visualisation…