Hi, over the past couple of months I've been trying to make my first 3D environment using UDK. Before I started using it I had very minimal knowledge on how to use the engine, so it's been a learn as you go experience. Below is my process and what I've ended up with so far. I'm kind of done with it right now (I don't like spending too long on a particular project), but I definitely welcome both critique and advice on how to improve it.
The environment is a stasis chamber in a deep-space exploration ship.
I used these 2 images as a starting point:
1st blocking in of the scene in UDK:
Then:
added a door:
Made the main wall piece:
It looked way to repetitive so I added some props (also took the opportunity to explore creating particle effects). I'm calling these "Atmosphere ionizers" (they produce ionized particles that protect the stasis chamber from cosmic rays)
Main center piece (Stasis chamber):
Learned about creating glass materials:
Replies
(continued)
Main controls for center piece (I was going for a holographic interface):
Textured the pods and ceiling piece:
Main wall and other stuff:
More holographic interfaces:
Lastly, a little test video of the scene:
[ame="http://www.youtube.com/watch?v=P5XTCWlZ2hQ&feature=player_embedded"]http://www.youtube.com/watch?v=P5XTCWlZ2hQ&feature=player_embedded[/ame]
My original intent was to make things look like white plastic (kind of shiny, a bit reflective but not making it look like metal). It came out looking all washed out, and UDK keeps making my textures look really dark. Any ideas?
Just play with the lights. AO can either help or kill your scene, definitely work with them too. This could be a killer scene with some extra work, lighting is very important to making your work stand out. You might also want to look at your textures after some lighting improvements. It could be the lighting, but they look really flat. I would also look into breaking up the floor texture a little with some vert painting or decal textures. Just a small amount of grunge can go a long way (and I mean small in this scene).
(I don't know why it took me so long to start posting in this site... I was a little afraid I suppose )