Hi guys.
Inspired by the Olympic and Paralympic Games I decided to follow the way of super athlete.
I believe that inspiration and motivation to discover their own talent is more than a gift. It is a mix of expertise and courage.
Athletes reach unimaginable records . Already the Paralympic must overcome prejudice and difficulty every day, raise your head and show everyone what he can do .
I decided to try to express the overcoming of a Paralimpico athlete. The reason? The video below.
Replies
https://www.youtube.com/embed/1b4PvmMCy2Y
My baseline measurement and weight is Oscar Pistorius, he is 186m.
After searching some references i was lucky to find a photo Pistorius very close to pose the Character Creator has the option. Greatly facilitated this first stage os labor.
I'll redo details in time to carve because i could not get some proportions that i would like chest and arm. I show the differences in modeling soon. I'll probably change the face after creating a story for the character. He was already running? He lost his legs in an accident? He was born without them?
The whole process of creation can still change my work.
About Character Creator. It's great! Even using a virtual machine, the performace was very good. It is a good program to use and video tutorials provided by the manufacturer are very good.
I Will now export the mesh and take to Maya and make the first change in his legs.
Thank you!
Mudbox model with textures layers based UV's
Hope you guys like it!
-> Character Creator for concept and base modeling.
-> Maya to setup scale scene, set UV tiles, post base modeling and export .OBJ
-> Mudbox for some adjustments, highpoly modeling and painting textures.
-> Photoshop to merge and export final files. (This is very important to merge more than one normal map texture. Using overlay and remove the Blue channel data of normal layers.
<- Maya for shader, light, rigg/skin/, animation and Render.
The shader is just a simple Mia_passes without SSS.
I think i will do some overdrawing to try some hair style and cloth. I will setup the SSS shader too.
Hope you like it.
Shading almost finished. Bump body is very high I probably will decrease
Modeling it was a litte bit dificult because the pivot point of the prothesis is not at the same point of the knee. Is a little bit below the patela.
Watching some videos of runners i found the right place, but i still have concern about proportions and maybe try others sizes.
I will finish this part and get some renders tests tomorrow.
-Alex
Hard shape modeling at this part.
Looking great either way!
I did some 2k render to find problems and there it is.
The protesis has a lot of uv problems at the ground palette. The runner have a very big issue with the reflection map for the face generated by Cc. I had to change the BRDF reflection to .0090 for the problems do not became so evident.
Im trying to fix it, but is very annoying to match the colors for uv set tile. Probably i will paint a new map for reflection from scratch.
The purple is the low poly version with cloth modifier. The gray is the high model with warp deformer.
https://youtu.be/VMK6uGzbnsY
I really like to do better, but time was running out and I could not work better clothes.
I was impressed by the Cc and defitivamente he will be part of my line of work. I learned many things from this competition that will take my career. Thank you all!
https://youtu.be/0AqeoBFym4s