I am trying to render a reflective surface (the glass on a headlight) however vray's IOR is INSISTING on reflecting everything behind it 100% (with literally 0 control over that)
Here is what the surface looks like with an IOR of 1.51:
you will notice that the IOR is basically making everything behind the glass refract onto the surface to the point where it almost looks like a diffuse. However it still reflects the HDRI and I want to retain that.
And here is what the surface looks like with an IOR of 1.0:
That just looks like there's nothing there at all. It completely overrides the Reflection properties in favor of that one god damn IOR value.
How do I set up proper reflection parameters so that I can avoid this nonsense.
thanks in advance!
Replies
Hey, thanks for the reply!
I'll give that a shot now. Will let you know if it works!
Use the fresnel texture