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baking bounced light in max (vertex)

polycounter lvl 17
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SHEPEIRO polycounter lvl 17
been doing a bit of experimenting in max, baking vertex lighting into objects, now simple radiosity gives nice results but im not getting enough light bleed, so i would like to add a bounce or two so that occluded underisdes get at least a touch of light, this has to be ready to convert so cannot be a render option must be vertex, or at least convertable to vertex colours.

need to be quite fast on large scenes, any ideas tuts etc would be brilliant, as ive not used maxes rendering capabilities ion a while

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