EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically…
Hello and I am DarkUnicycle. I am the Lead Developer of Hard Hat Games. We are a small company, that has recently just started a project called Davyd. It is a horror title, but it takes it a step forward into horror just has many great horror titles have done such as Outlast, The Doom Series, and the Slenderman Series. In…
[FONT="]Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented 3D Artists - Environment to join the Montreal studio's team.[/FONT] [FONT="]Gameloft is an international developer and publisher of video games for…
Hello guys, So I have a new challenge to do where I work, we need to create a FPS map. So what I need to take into consideration when doing a "playable" terrain for games? polycount? keep it simple ( to avoid collision problems) etc etc Thank you!
Expert is one of those meaningless buzzwords; it's a shifting goalpost too, because it goes along with that old saying, "The more you know, the more you realize you don't know"— at the same time, I think "expert" is just used as a stand-in for "Do you know what you're doing, and do you have the skillset to do the job in…
For terrain, hard surfaces etc. Does modern Zbrush advanced it over old free one?Some cool addons for Blender maybe?AI something? isn't it a perfect case for AI . I am especially interested in terrain re-meshing, Rock walls etc. Zbrush 2022 doesn't seem especially good for it. Does Houdini have something new and magic ?
Looking for two people to assist with working on a new train simulator for UE4. I will teach you how the game is suppose to run, as well as give you the basics on how the train should move, signal system, etc etc. ResponsibilitiesIMPORTANT: You must be professional and willing to resolve issues when problems arise. -Must…
i have read burne hogarths book but i struggle a lot still with interpretting wrinkles and folds, i understand anchor points and gravity and kinetic energy effects how wrinkle fold and can cause them to crease or fold upwards when pressure its aplied like pulling your arm towards you or bending a limb and etc... how ever i…
Hi guys :) I have been debating my own personal workflow as ideally iam working towards having a portfolio ready in 7/8 months time to approach studios for environment artist positions. Ideally up to this point my workflow has been 'Create high-poly -> create topology -> bake your maps -> texture' but since Quixel suite…
One problem I've consistently come across when trying to rig fingers is that when the fingers are curled (such as when making a fist) they self-intersect at the knuckles. Obviously this is desirable behavior to some degree- fingers in real life press against themselves when curling, too. But allowing a finger to…