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EA Mythic - 2D/UI Artist & Tech Artist/Rigger

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EA Mythic, home of a multitude of Polycounters, is looking for two artists. We're flexible enough to look at both experienced candidates, and folks new to the industry. These are potentially both great entry-level positions if you're looking to "get your foot in the door" (although we prefer experienced, technically skilled developers first).

***2D/UI Artist***

Required:
- Strong 2D art portfolio - graphic design, textures, illustration, etc.
- Bachelors Art Degree or equivalent experience
- Experience working with a team on a game project
- Experience working with modern game engines, including a familiarity with typical art pipelines

Preference given to candidates with these skills:
- Experience working in User Interface Design in a production environment
- Strong experience with common art pipeline software and technologies, for example SCM software like Perforce or SVN, scripting and markup languages like Lua, XML, CSS, Javascript, etc. We have a lot of game data and somebody who is experienced in handling data is preferred
- Tools programming experience



***Tech Artist/Rigger***

There are two ways we can look at this position:
- A candidate focused on general art pipeline and tools
- A character specialist (TD) who is great at building rigs and skinning characters

Required:
- Extensive experience with 3dsmax
- Bachelors Art Degree or equivalent experience
- Experience working with a team on a game project
- Experience working with modern game engines, including a familiarity with typical art pipelines

Preference given to candidates with these skills:
- Strong experience building character rigs in Max, including scratch rigs built from bones, bipeds augmented with bones, experience with various controllers, and a basic understanding of how game animators work.
- Strong experience skinning low-poly meshes to rigs using a variety of techniques in Max.
- Experience in game pipelines: exporting 3D models, rigs and animations in game-friendly formats.
- Strong experience with common art pipeline software and technologies, for example SCM software like Perforce or SVN, scripting and markup languages like Lua, XML, CSS, Javascript, etc. We have a lot of game data and somebody who is experienced in handling data is preferred
- Tools programming experience, C++, C#, etc.
- Examples of scripts written for Max in Maxscript
- FX and other shader development experience

If you are interested in either of these positions, send your materials to lhardi -at- ea -dot- com

Thanks!

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